![]() No, the thing that Diablo 4 is already doing that Diablo 3 never really did is justify its always-online requirement in ways that enhance the experience of playing the game. However, that’s not the Diablo 3 sin I’m talking about. Maybe that’s a low bar given modern launch standards, but Diablo 4‘s debut has been remarkably drama free from a technical standpoint. Some are calling it the smoothest launch of a Blizzard game ever, and I’d have to agree with that. But, Diablo 4‘s launch has been remarkably smooth for an online-only game of its kind. Anyone who tries to deny any of that is simply lying. And yes, you will almost certainly run into some kind of glitch during Diablo 4‘s early days. Yes, disconnects have brought a sudden end to some players’ runs. Yes, some players found themselves stuck in queues on public launch day. It was quite some time before most of Diablo 3‘s player base was able to access the game whenever they wanted.īy comparison, Diablo 4‘s launch has gone much better. Instead, Diablo 3‘s infamous Error 37 message was what too many players saw when they simply tried to play the game at launch. Others simply found that the game’s congested servers made the game nearly impossible to play. For some, Diablo 3‘s always online requirement made the game impossible to play. ![]() ![]() ![]() Keep in mind that internet quality and access were also objectively worse in 2012 than they are now. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |